#1.1 Endless runner - Background
It may sound like a lot of work, but our game is set up so as to make this quick and easy to do.
So, let's get those features in there and complete our game!
The first feature we'll tackle is the scoring system.
In order to get a good scoring system in place, we need to add some visually pleasing text to our game.
You can start by downloading a new font of your choosing or by downloading the one I've included in this tutorial's download file.
If you choose your own, be sure you are downloading a ".
There are a lot of great sites available with free fonts; you can start by simply searching for "free fonts" and browse until you find something you like.
The android endless runner game tutorial file is set up the same way as in the previous projects.
There is an old and a new folder: The old folder contains everything we have done up until now, and the new folder contains the project the way it will look at the end of this tutorial.
Once you have that in the folder that contains your main.
The first thing that we are going to do is work with our build.
It is from here that we are going to let the program know to include the custom font.
I am mainly an iOS developer when it comes to game development, so I haven't tested this on an Android device.
However, this exact script should work on your Android device as well as your iOS device.
If any Android users going over this tutorial encounter issues, please let me know and I will look into it further!
Now that the above code is in place, you can go ahead and close that file as we will not need to touch it any more.
We will verify that it worked by adding some text to the game.
Let's open up our main.
Put this after all of the other groups have been added to the screen group: screen:insert scoreText Go ahead and run that.
This is going to progress very quickly, so be sure everything is working correctly before you move on.
You should see something like this: Once you've tested that to make sure it's working, we will update the score so that it will android endless runner game tutorial immediate value in our game.
This can be used in many different ways, of course.
It's a smart idea to update the score here because it will keep it consistent across every game.
It bases the scores on how far the players have traveled.
this web page fact, if you wanted to record how far they have thor 2 android you would simply store the score into the variable called distanceTraveled, meters, or something similar to that.
The next feature we'll tackle addresses what happens when a player dies.
We will keep it simple in this tutorial, but you should be able to see how you might incorporate more into this once we have finished.
Keep in mind that adding to the score is really pretty simple to do.
Let's say that you wanted to make the score increase by five every time you kill a ghost or an obstacle.
You would simply put the above code in the collision detection section see more where you destroy said objects.
When our character dies we are going to do several things: 1 Stop the player's movement.
We're doing this here because I just want to show you the rotate function for display objects.
You can of course change his death into whatever you want it to be.
First, we need to make sure that the game speed is set to 0.
Next, we need to add a variable to our monster display object.
Do this by adding the following line of code where we instantiate monster: monster.
The first change we are going to make is to updateMonsterandroid endless runner game tutorial ahead and make updateMonster look like this: function updateMonster --if our monster is jumping then switch to the jumping animation --if not keep playing the running animation if monster.
If https://jackpot-games.site/game-android-113/android-games-free-download-wapking-4579.html player is alive we simply move on as we normally would.
If the player is not alive, we send our monster into an endless spin.
Next, we need to actually change the monster.
Go to the checkCollisions function and we'll make the changes.
Inside the check collisions our monster's position is checked against 3 different items for collisions: blocks, ghosts, and spikes.
In each of these sections we android endless runner game tutorial the speed of the android endless runner game tutorial to 0 when a collsion is detected.
What you need to do now is add this code to each of the three sections right after we set the speed to 0.
Also, android endless runner game tutorial monster will spin in place because of the code we already added to updateMonster.
Run the game again and you should see this: At this point we have two of the three things done that we needed in order to make the death here better in our game.
The last thing is to make a little death screen that lets the player restart the game if they choose.
I used the same method that we have been doing for the rest of the images, and stored it off-screen for later use.
Now what we need to do is move this on the screen every time our player dies.
Go back to the section of code we just worked with where we set monster.
Right below that add the following to each of android endless runner game tutorial sections: gameOver.
Put it as the last thing to be added right after the textScore.
That way it is sure to be visible when we move it.
This will put the "Game Over" screen just to the right of the spinning monster so we can still see our final score in the upper left hand side of the screen.
Lastly, for all of this to work, we need to to make it actually do something when we touch it.
So next we will edit is the touched function.
Change your touched function to look like this: function touched event if event.
If it wasn't touched and monster is alive, keep jumping and firing like normal.
But if gameOver was touched, it means the game is over because it is now visible and we simply call check this out function restartGame.
Somewhere above that add the restartGame function and that will do everything for us.
With those small changes in place we should now have a fully functional game!
The player earns a score and we handle death a little more gracefully.
Everything we did here was very simple, but hopefully now you have an idea of how you might create larger menus or how you might make a more intricate death scene when you die.
An easy way would simply be to add a couple of new animations that fit the different deaths, but I will let you decide what suits your game best.
If you have any questions about the changes we made, please let me know in the comments.
Thanks for following along!
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Endless Runner Unreal Engine 4
This endless runner game example (Trash Dash) is optimised for mobile, it shows the use of object pooling, origin reset, asset bundles, additive scene loading and a curved world shader.
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